'Direct damage and finishing moves are secondary. 'We also crafted the dog's combat AI to focus on holding enemies in place,' Burgess said. This helped inspire the item-fetching and seeking behaviors, worked on by & among others. Her intentions were pure, but her judgement wasn't always perfect. 'This behavior went into the game, and really connects the dog to you.' and I would take long walks with her, and he noticed that she'd trot ahead, but consistently stop to look back and check in me. 'One of the earliest impacts River had was on pathing,' Burgess said.
'Not just because of her beauty (but yes, that too), her markings happened to work really well for pose read + facial expression.' River's looks were almost directly replicated to the in-game model,' Burgess revealed. This content is hosted on an external platform, which will only display it if you accept targeting cookies.